Legends of Abraxas

Welcome to Abraxas, a world of mystery and legends. We urge you to join and start your character that would be your avatar upon this place. This is a new site and some changes may still be made, such as adding new locations in the world. Thank you for your patience and enjoy your time on Abraxas.

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» Alabastor Shade
Thu Mar 23, 2017 3:27 pm by San

» Explorers of Aestus - Pokemon Mystery Dungeon RP
Thu Mar 02, 2017 5:31 pm by Amichu

» Just Lucky Enough [P : Manchou] [Nokill]
Wed Feb 22, 2017 1:06 pm by Zuri

» Onwards! [P: Gates]
Wed Feb 22, 2017 12:19 am by Ilia

» Bringing Back the Love (Elysant and Sevryn)
Tue Feb 21, 2017 11:24 pm by Elysant

» Zuri's Abilities
Tue Feb 21, 2017 9:58 pm by Takai

» Bye For Now
Tue Feb 21, 2017 7:54 pm by Amon

» Face Claims Thread
Tue Feb 21, 2017 5:41 pm by Takai

» Axium's Weapon
Tue Feb 21, 2017 5:00 pm by Axium Zikari

» Zuri of the Plains
Tue Feb 21, 2017 3:31 pm by Takai

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    Devil's Luck

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    Jinn

    Posts : 5
    Ryo : 148000

    1st Element : Summoner
    2nd Element : N/A
    3rd Element : N/A
    4th Element : N/A
    Statistics : Half Elf
    STR - Peasant
    SPD - Citizen
    END - Militia
    MYS - Militia
    INT - Militia

    Devil's Luck

    Post by Jinn on Mon Feb 13, 2017 10:59 pm

    Name:Devil's Luck
    Appearance: A typical deck of trading cards which serve as a memento from Jinn's late father left with him by his mother. The cards are connected to his DNA through his father making him the only person capable of using them.
    Enchantment:
    • Dragon hunter: These cards were originally from a world that was plagued by dragons. With that in mind every weapon was painstakingly designed to be super effective against all dragon kind.

    • Pit fall trap: the first trap in the deck is specially designed pit fall trap that create a pit matching the exact size of any dragon that comes near it's five foot radius and causes them to become stuck for a single post. (In dragon slayer mode this pit turns into a five second portable black hole that only sucks in dragons and crushes them violently.)

    • Barbed wire vines: The second trap in the deck reacts when a dragon or enemy steps within two feet of the card. When said event happens the card glow purple and shoots out ten lines of barbed wire which is strong enough to tear through dragon scales.

    Limits:
    Link to Purchase:freebie
    Extras:

      Current date/time is Sat Oct 21, 2017 1:35 am