Legends of Abraxas

Welcome to Abraxas, a world of mystery and legends. We urge you to join and start your character that would be your avatar upon this place. This is a new site and some changes may still be made, such as adding new locations in the world. Thank you for your patience and enjoy your time on Abraxas.

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    Everything You Need To Know

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    Abraxas

    Posts : 209
    Ryo : 1002070043

    1st Element : Teleportation
    2nd Element : Power Sapping
    3rd Element : Instant Vaporization
    4th Element : Dimensional Shifting
    Statistics : Abraxas
    STR - Beyond Compare
    SPD - Light Speed
    END - Invincible
    MYS - All Powerful
    INT - All Knowing

    Everything You Need To Know

    Post by Abraxas on Mon Jul 04, 2016 5:31 pm

    avatar
    Abraxas

    Posts : 209
    Ryo : 1002070043

    1st Element : Teleportation
    2nd Element : Power Sapping
    3rd Element : Instant Vaporization
    4th Element : Dimensional Shifting
    Statistics : Abraxas
    STR - Beyond Compare
    SPD - Light Speed
    END - Invincible
    MYS - All Powerful
    INT - All Knowing

    Starting On The Site

    Post by Abraxas on Mon Jul 04, 2016 5:31 pm

    Starting On The Site

    It can be difficult to start on the site and find all the information you need to get your character all squared away. So to help all you newbies out this Thread is here to give you a bit of direction. Any time a question from a new person is posed we'll try to throw it on here and help them along. Don't forget, anyone can submit a question in the Question and Suggestion Forum. So now let us Proceed.


    Making a Character

    When you want to make a character go to the Character Creation Forum and post the app there. Here is what you need to know about Character Creation:

    • Character Creation Template
    • Every Character 4 Character traits that define you character's natural abilities
    • Your Character can be any Race/Species you'd like
    • You get 2 traits based solely on your race.


    Abilities and Spells

    Every Character on Abraxas is allowed to develop Magic of some Sort. What exactly this magic is all depends on the Character and you as the Player.

    • Ability Creation
    • Every Character starts with 2 Abilities or 8 Spells
    • Characters must choose between Abilities or Spells and that is all that is Allowed
    • Please read the Guidelines on Abilities and Spells in the Ability Creation Forum
    • You may purchase more Abilities/Spells up to a certain limit.


    Summons

    There are a few of those that instead of Abilities or Spells choose the path of the Summoner. Those that become a Summoner are incapable of have Abilities or Spells of their own. Instead they are capable of summoning powerful Beings to do their will.

    • Summon Creation
    • Summoners start with 2 Summons to begin
    • Please read the Guidelines on Summons and Summoners in the Ability Creation Forum
    • You may purchase more Summons up to a certain limit


    Equipment

    There are of course Enchanted Equipment on Abraxas, the enchantments ranging far and wide. Characters may all have their own unique piece of Equipment whether it be a sword, shield, armor or anything else like it. This Equipment is used for Attack and defense, there are other items that can be more utility that don't fall under this category.

    • Equipment Creation
    • Every Character but Summoners get 1 Free Piece of Equipment
    • All but Summoners are allowed 4 Pieces of Enchanted Equipment
    • Summoners are only allowed 2 Pieces of Enchanted Equipment
    • Each Piece of Equipment maybe Upgraded Twice
    • Non Enchanted Equipment does not need to be registered but is weak and easy to break
    avatar
    Abraxas

    Posts : 209
    Ryo : 1002070043

    1st Element : Teleportation
    2nd Element : Power Sapping
    3rd Element : Instant Vaporization
    4th Element : Dimensional Shifting
    Statistics : Abraxas
    STR - Beyond Compare
    SPD - Light Speed
    END - Invincible
    MYS - All Powerful
    INT - All Knowing

    Re: Everything You Need To Know

    Post by Abraxas on Mon Jan 30, 2017 8:36 pm

    The World of Abraxas

    Abraxas holds so many mysteries, like why did it pull people to itself, how did it choose who would come? Still the inhabitants have tried to discover but without any luck in finding the answer so far. While they may have yet to answer theses questions there have been many discoveries and blessing granted through the search for these answers. People argued and fought over the discoveries, over their own theories, over land. These factions eventually broke apart and formed group, everyone having like ideas or desires grouping together. These group moved across the world, finding the land that they sought to take for themselves, whether because it had something there they desired or it was perfect for their sensibilities. These group began to form countries, each building their empires to suit the land they lived on. For a time each country left the others alone. Like any civilized society, there came disputes. The fighting either happened within the counties or with bordering countries. Wars broke out and one side was crushed beneath the might of the other. This continued for Millenniums until we reach today. 5 factions survived the test of time, 5 countries that now stand proud, Sanrin, Ryuujin, Hyouden, Manchou, Akiraka.



    ____Sanrin____

    Despite the erection of the capital city, Xion, and several small towns, Sanrin's forests have largely remained preserved: In fact deliberately destroying the jungles of this country is considered a federal offense! Despite the obvious dangers that the forests hold: ferocious beasts and poisonous plants, the people of Sanrin firmly understand that the medical breakthroughs from the forest far out weigh the dangers that lurk there. Be it salves and ointments from the sap and bark of plants, or antitoxins from its various venomous creatures, Sanrin is the hub of medical science and breakthroughs. It is renowned for its doctors and scientists, who are constantly creating and refining new cures. Chances are, if you've ever been sick, the cure was cultivated in Sanrin.

    Of course medicine is not exclusively a philanthropic endeavor: Sanrin's economy is thriving off of the production and sale of medicine from its expansive forests. While much of the money circles back into medical research and development, the profits are also directed towards Sanrin's military and government. Soldiers are trained in the Kalidor forest, though the training techniques used there are a fairly well-kept secret. Once trained, soldiers are stationed at the edges of cities and towns, to protect citizens from the dangers of the forest borders.

    Current Kami - Adaih Kaleese:
    Adaih Kaleese rose to power as the successor to the previous Kami, to whom she was the adviser. She has a medical background, and was a highly respected scientist before transitioning into the realm of politics. Her primary focus in her science career was psychology: as such she is highly interested in seeing how other people's minds work. She has initiated several underground projects to conduct experiements on new soldier recruits to see how they react to strenuous circumstances. It has been theorized by extremists that such experiments are intended as the groundwork of personality manipulation, and mind control, but most of such outcries have been silenced: the protesters institutionalized for their obvious insanity; The Sanrin people know their Kami could never be so manipulative.

    Adaih has a tendency to see the world in black and white: seeing others either as for her, or against her, and is willing to be cutthroat and manipulative to eliminate the later. She understands human psychology enough, however to present herself in the public eye, as the kind mother of all the Sanrin people: who has nothing but the best interest of her constituents. A wonderfully spoken woman, she has the innate ability to spin even the darkest of truths into positives for the population, and has a very high approval rate, recognized by most as a benevolent ruler.


    ____Ryuujin____



    ____Hyouden____



    ____Manchou____

    With the warm sun and ocean breeze, the Manchou archipelago seems like a paradise when compared to the rest of the lands of Abraxas, but it is vital to remain on your guard in this tropical region. The seas in this country are unimaginably rough, and so those who sail them have learned to be rough as well. This has led them to be well respected as transporters of goods, and the country earns much of their revenue through their essentially unopposed rule over the transportation industry. However, they also have a severe problem with bandits on the seas, eager to pluck and plunder whatever they can take. If sailing on these seas, take caution. You may end up on the wrong side of a blade. Due to years of fending off these bandits, Manchou's navy, as well as their military in general, are some of the best in Abraxas. This military is only further strengthened by combating the raging ocean, as well as the dangerous monsters that lurk in the deep.

    The majority of Manchou citizens live in the capital city, Nautica, a prosperous port city resting right on the water of Manchou's largest island. As the export capital of Abraxas, Nautica is almost always densely populated with a variety of different cultures and merchants eager to sell their wares. It is also perhaps the only completely safe water in Manchou, due to the water being oddly calm in the bay area where the city is located, as well as the city having defensive measure against ruffians, including large magic cannons. Aside from the port city and a few small villages, the rest of Manchou is relatively uninhabited, due to the difficulty of maneuvering from one island to the other.


    ____Akiraka____

    The great plains of Akiraka are far and expansive. The low flat lands are lined with seas of wheat, corn, tobacco, other cash crops, and livestock such as cattle and sheep, that rake in money for the country. The number of farms scattered across the plains of Akiraka are plentiful and countless, and farmhands are in high demand. Many individuals seek refuge in Akiraka, due to its views on slavery, and its endless supply of open job positions.

    By definition alone, the country believes in freedom of all people, with it's fairly recent abolition of slavery. However, this social justice title, does little to guarantee equality for its patrons. This is due to the economic infrastructure, which is primarily rooted in sharecropping and indentured servitude. Despite being the major provider of crops and livestock in Abraxas, the wealth is poorly divided in the well-populated country. The government and the upper class hold control nearly all of the wealth in Akiraka, and the farm hands see little of the profit that they share in. In fact, most citizens of Akiraka cannot afford to live, even during the busy harvesting months. As such many citizens enlist in the army out of financial need-- contributing to Akiraka's impressively large army: the largest in all of Abraxas.


    ____The Freelands____

    Unlike the other countries, which tend to be well defined by climate, and geographic features, the Freelands, which border Sanrin, Ryuujin, Hyouden, and Akiraka, have features of all of its geographic neighbors: including forests, volcanoes, tundras, and sunny plains. Its diversity is an allure for many who come to the wide stretch of lands, though the vast majority of inhabitants seek the free lands for refuge of social punishment.

    Notorious for its dastardly inhabitants, the Freelands tend to house escaped convicts and felons from other lands. Without a governing body, or Kami to rule them, the Freelanders are allowed to act without fear of imprisonment or reprimand. They tend to be motivated solely on self-advancement and money. As such, the Freelands is home to Abraxas' largest black market. Retailers will sell goods, or services that are otherwise banned in its neighboring countries, and never seem to go without paying customers from these lands.

    While one would think that the disorganization of the Freelanders would make them an easy target in the colonization of other, more "civilized" communities, the Freelands has remained without government for centuries. Indeed, the Freelanders are willing to fight tooth and nail to remain "free" from a Kami's grasp, and have the determination and self-motivation to do so: and are willing to come together to fight for the 'mutual good' or remaining free and ungoverned.

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    Re: Everything You Need To Know

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