Name: Genesis Seeds
Element: Nature
Ability: Pouring all her magical energy into her hand, Artemis can forms seeds of her pure magic up to 3x her Mystic Power Stat. While She can only make so many at one time, Artemis can hold up to 50 seeds in total. Any more than that and her magic can't keep the seeds potent enough to be used for spells. Artemis keeps her seeds in a pouch that sits on her right hip.
Limits: Cool Down of 5 posts. The Genesis seeds are required for all her spells no matter the element. Artemis cannot store any seed for longer than a hour so for the most part she can't enter any thread with any seeds.
Range: Self
Link to purchase: Starting
Name: Leaf on the Wind
Element: Nature
Ability: Artemis uses her magic to grow a massive leaf that she can use to float down from any height, standing on it like platform as she slowly falls back to the earth. The leaf will stay with her until it touches the Earth.
Limits: Every time this spell is cast it costs Artemis to expend one of the Genesis Seeds There is no cool down for this spell.
Range: 1 Meter
Link to purchase: Starting
Name: Entangling Vines
Element: Nature
Ability:
Limits:
Range: 20 meters
Link to purchase: Starting
Name: Spinning Pods
Element: Nature/Arcane
Ability:
Limits:
Range: 50 meters distance and Max of 10 Meters diameter.
Link to purchase: Starting
Name: Campanula
Element: Nature
Ability:
Limits: This has a 3 post Cool Down and requires her to use 4 Genesis Seeds
Range: 5 Meters
Link to purchase: Starting
Name: Snapdragon
Element: Nature
Ability:
Limits:
Range:
Link to purchase: Starting
Name: Venus Flytrap
Element: Nature
Ability:
Limits:
Range:
Link to purchase: Starting
Name: 8
Element: Nature
Ability:
Limits:
Range:
Link to purchase: Starting
Name: 9
Element: Nature
Ability:
Limits:
Range:
Link to purchase: The Purchase
Name: 10
Element: Nature
Ability:
Limits:
Range:
Link to purchase: The Purchase
Element: Nature
Ability: Pouring all her magical energy into her hand, Artemis can forms seeds of her pure magic up to 3x her Mystic Power Stat. While She can only make so many at one time, Artemis can hold up to 50 seeds in total. Any more than that and her magic can't keep the seeds potent enough to be used for spells. Artemis keeps her seeds in a pouch that sits on her right hip.
Limits: Cool Down of 5 posts. The Genesis seeds are required for all her spells no matter the element. Artemis cannot store any seed for longer than a hour so for the most part she can't enter any thread with any seeds.
Range: Self
Link to purchase: Starting
Name: Leaf on the Wind
Element: Nature
Ability: Artemis uses her magic to grow a massive leaf that she can use to float down from any height, standing on it like platform as she slowly falls back to the earth. The leaf will stay with her until it touches the Earth.
Limits: Every time this spell is cast it costs Artemis to expend one of the Genesis Seeds There is no cool down for this spell.
Range: 1 Meter
Link to purchase: Starting
Name: Entangling Vines
Element: Nature
Ability:
Limits:
Range: 20 meters
Link to purchase: Starting
Name: Spinning Pods
Element: Nature/Arcane
Ability:
Limits:
Range: 50 meters distance and Max of 10 Meters diameter.
Link to purchase: Starting
Name: Campanula
Element: Nature
Ability:
Limits: This has a 3 post Cool Down and requires her to use 4 Genesis Seeds
Range: 5 Meters
Link to purchase: Starting
Name: Snapdragon
Element: Nature
Ability:
Limits:
Range:
Link to purchase: Starting
Name: Venus Flytrap
Element: Nature
Ability:
Limits:
Range:
Link to purchase: Starting
Name: 8
Element: Nature
Ability:
Limits:
Range:
Link to purchase: Starting
Name: 9
Element: Nature
Ability:
Limits:
Range:
Link to purchase: The Purchase
Name: 10
Element: Nature
Ability:
Limits:
Range:
Link to purchase: The Purchase
Fri Nov 10, 2017 9:09 pm by Amon
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» Bringing Back the Love (Elysant and Sevryn)
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» Zuri's Abilities
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» Bye For Now
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» Axium's Weapon
Tue Feb 21, 2017 5:00 pm by Axium Zikari