Holy Magic
Nox, ever since she was a young child, has been able to manipulate light. This allows her to dim a room and collect light, or cause light to flash from her hands. Since aligning herself with the Raven Queen, this was upgraded to Holy Magic, which allows her to use light to heal wounds or incapacitate enemies.
Nox, ever since she was a young child, has been able to manipulate light. This allows her to dim a room and collect light, or cause light to flash from her hands. Since aligning herself with the Raven Queen, this was upgraded to Holy Magic, which allows her to use light to heal wounds or incapacitate enemies.
Draw:
Element: Holy
Ability: Nox summons the light within a given area to her, powering her spells. Once this spell is used, Nox is given [2xMP] charges to cast spells with. Nox cannot gain more charges than she can store [2xMP], so if she uses this spell while already having charges, she only gains the charges expended. Most spells use one charge by default, but some may use a higher amount of charges for additional affects.
Limits: Nox cannot use this spell for five posts after she casts it.
Range: Self
Link to purchase: Starter
Shield:
Element: Holy
Ability: Nox utilizes her light to create a barrier, deflecting an incoming projectile attack.
Limits: Uses 3 Draw charges. Cannot block attacks from within 10 feet of her.
Range: Any ranged attack or spell farther than 10 feet from her.
Link to purchase: Starter
Cure:
Element: Holy
Ability: Nox manipulates the light in the air to seal the wounds of herself or a comrade. This heals one minor wound (scratches, bruises) or moderate wound (large gash). You can expend 6 Draw charges to heal a major wound (broken bones). You can expend 20 Draw charges to regrow a missing body part, excluding a head.
Limits: Uses 1 Draw charge. Requires multiple casts if target is sufficiently injured.
Range: Touch
Link to purchase: Starter
Purge:
Element: Holy
Ability: Summoning light from the air around her, Nox purges an ailed ally. Removes one illness or disease from a comrade.
Limits: Uses 10 Draw charges. Takes 30 minutes of constant effort to cast.
Range: Touch
Link to purchase: Starter
Flash:
Element: Holy
Ability: Nox creates a flash from her hands and shines it in a nearby foe's eyes, stunning and disorienting them. This momentarily stuns a foe if they are hit by it, forcing them to shake off the effects and allowing Nox to gain an advantageous strike or make a quick retreat.
Limits: Uses 5 Draw charges. Those without vision, either through lack of eyes or having them closed, are not affected.
Range: 10ft
Link to purchase: Starter
Bolt:
Element: Holy
Ability: Nox sends a streak of light from her hands, sending it flying towards a foe at top speed. This deals slight damage to a foe, enough to knock a regular person off their feet and cause them to lose their breath. Nox can spend an additional charge to shoot another Bolt in quick succession, to a max of five.
Limits: Uses 1 Draw charge. May not be used for one post after being used.
Range: 100ft
Link to purchase: Starter
Blast:
Element: Holy
Ability: Nox sends a streak of light from her hands, sending it flying towards a foe at top speed. This deals moderate damage to a foe, enough to knock a regular person off their feet and cause them to lose their break. Nox can spend two additional charges to launch another Blast in quick succession, to a max of 10 total charges expended.
Limits: Uses 2 Draw charges. May not be used for two posts after being used.
Range: 10ft
Link to purchase: Starter
Shine:
Element: Holy
Ability: Nox raises her hands to the sky and unleashes a torrent of light, dealing heavy damage to foes within a 20ft radius centered around her. Nox can expend 5 additional Draw charges to extend the radius by 30ft, to a total of 20 charges.
Limits: Uses 5 Draw charges. May only be used once per thread.
Range: 30ft
Link to purchase: Starter
Last edited by Nox on Sun Jan 08, 2017 12:56 pm; edited 3 times in total
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