Statistical Guide
This as you can guess is the Statistical Guide. It gives you a reasonable idea what each stat does and how it works for your character. As you know each character starts with only able to get a stat to the most of Militia. If you want to go any higher, then post around, do missions, train or whatever and earn Ryo. After you have enough you can go to the Tenpo Center and purchase a stat upgrade which will allow you to be stronger than before.
Strength
- This stat is exactly how it sounds; the higher the level, the more you can lift and the harder you can hit. The number below is the force behind a punch and the max they can lift.
0. Peasant - 250 Lbs.
1. Citizen - 300 Lbs.
2. Bandit - 400 Lbs.
3. Militia - 550 Lbs.
4. Soldier - 750 Lbs.
5. Fighter - 1000 Lbs.
6. Warrior - 1300 Lbs.
7. Knight - 1650 Lbs.
8. Champion - 2050 Lbs.
9. Hero - 2500 Lbs.
10. Legend - 3000 Lbs.
*Maximum - 3600 Lbs.
Speed
- Another one that is just likes it sounds, it's how fast you're able to move and how quickly you can react to something coming at you.
0. Peasant - 12 MPH
1. Citizen - 16 MPH
2. Bandit - 21 MPH
3. Militia - 27 MPH
4. Soldier - 34 MPH
5. Fighter - 42 MPH
6. Warrior - 51 MPH
7. Knight - 61 MPH
8. Champion -72 MPH
9. Hero - 85 MPH
10. Legend - 100 MPH
*Maximum - 116 MPH
Endurance
- Your ability to take damage and to continue on in a fight. The higher the Endurance the longer you can fight, run, swim or fly.
0. Peasant - Your the kind of person that bullies pick on, keep to your books and hide
1. Citizen - Your unsuited to be warrior and better off as a scholar
2. Bandit - Congrats you actually lifted a weight, but are still no match for a true warrior.
3. Militia - Your Exercise is paying off, you don't tire out as quickly anymore
4. Soldier - Time to take your training up a notch, your starting to be a bit tough
5. Fighter - Good job your starting to become the warrior, your tough but not that tough
6. Warrior - Your as tough as more than half of the population
7. Knight - you can take a beating and still get back to take a bit more punishment
8. Champion - Your ready to fight when the time comes and able to hold your own
9. Hero - Your tough and you know it, men fear your ability to accept pain.
10. Legend - Your a True Warrior, only the strongest beings can harm you
*Maximum - Your skin is like steel itself, immense strength is required to hurt you
Mystic Power
- Mystic power is the stat that focuses on the strength of your spells and abilities. The stronger your character's Mystic Power, the more damage his spells and abilities can do.
0. Peasant - You're Weak. Spells and Abilities cast by you can barely stand against a strong breeze.
1. Citizen - Magic is starting to make sense to you. Not strong yet but at least you know the basics
2. Bandit - Simple things are easy now. Light a Fire, no problem. Freeze a pond, sure thing.
3. Militia - You're magic is getting stronger, you know how do make stand up against a decent force.
4. Soldier -Others better watch out, you can do some real damage now.
5. Fighter - You've got a Firm Grasp on Magic, enough that you've become a threat.
6. Warrior - Those that come against you better hope they're prepared, you can do some damage.
7. Knight - Be careful where you direct magic, you might destroy something you don't mean to.
8. Champion - Energy seems to just flow out of you, people should fear incurring your wrath
9. Hero - When it comes to magic, only a select few could hope to match your power.
10. Legend - Magic used by use is basically a Force of Nature, work with it or get out of the way.
*Maximum - The strongest that one can Possibly be. You're like a God among men.
Intelligence
- Alright being intelligent has to do with your ability to formulate plans and make magical abilities or spells. (Basically the higher your Intel the more abilities and elements you can use.)There is no Maximum for this stat.)
0. Peasant - 1 Ability or 4 Spells / Primary Element
1. Citizen - 2 Abilities or 8 Spells
2. Bandit - 3 Abilities or 12 Spells
3. Militia - 4 Abilities or 16 Spells
4. Soldier - Secondary Element
5. Fighter - 5 Abilities or 20 Spells
6. Warrior - 6 Abilities or 24 Spells
7. Knight - Ultimate Ability or Spell / Third Element
8. Champion - 7 Abilities or 28 Spells
9. Hero - 8 Abilities or 32 Spells
10. Legend - 10 Abilities or 40 Spells / Fourth Element
Intelligence For Summoners Only
- Alright being intelligent has to do with your ability remember the rituals and needed ingredients to summon a creature or being to aid them. This limits the amount of summoner a Summoner can have.
0. Peasant - 1 Summon
1. Citizen - 2 Summons
2. Bandit - 3 Summons
3. Militia - 4 Summons
4. Soldier - 5 Summons
5. Fighter - 6 Summons
6. Warrior - 7 Summons
7. Knight - 8 Summons
8. Champion - 9 Summons
9. Hero - 10 Summons
10. Legend - 12 Summons
*Maximum ranks can only be obtained through stat buffs
Stats are subject to change at anytime, a notice will be put up if this happens!
Last edited by Takai on Sat Jun 25, 2016 9:56 am; edited 11 times in total
Fri Nov 10, 2017 9:09 pm by Amon
» Alabastor Shade
Thu Mar 23, 2017 3:27 pm by San
» Explorers of Aestus - Pokemon Mystery Dungeon RP
Thu Mar 02, 2017 5:31 pm by Amichu
» Just Lucky Enough [P : Manchou] [Nokill]
Wed Feb 22, 2017 1:06 pm by Zuri
» Onwards! [P: Gates]
Wed Feb 22, 2017 12:19 am by Ilia
» Bringing Back the Love (Elysant and Sevryn)
Tue Feb 21, 2017 11:24 pm by Elysant
» Zuri's Abilities
Tue Feb 21, 2017 9:58 pm by Takai
» Bye For Now
Tue Feb 21, 2017 7:54 pm by Amon
» Face Claims Thread
Tue Feb 21, 2017 5:41 pm by Takai
» Axium's Weapon
Tue Feb 21, 2017 5:00 pm by Axium Zikari